Hey everyone it seems that MR has been hiding the progressive rendering for Maya. Thanks to Kobayashi and his script which you can download here. You are able to utilize progressive rendering with some ease. The script is only for Maya 2010 but I’m using 2011 and it seems to be working fine with utilizing IPR with it.
No more IPR and Maya crashing. So I decided to give it a shot with the subsurface scattering material. I began setting the lightmap locally and did a render to write the map. After the render completed I then turned off writable and started progressive render.
I was able to make changes on the fly tweaking all parameters within the SSS. You can turn writable back on, but I did run into issues where the lightmap would not read anymore sometimes. Could be a bit buggy so I just kept writable off while making my tweaks and turned it back on when I was done.
Happy Rendering!








































