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Seeking a challenging position in a fast pace environment that will utilize my experience in graphic design, 3D texturing, lighting and skills to benefit mutual growth and success.


         ●         Sea World – Antarctica Empire of the Penguins (2013)
         ●         Disney – Fantasyland Ipad App (2013)
         ●         Disney – Not So Scary Halloween Spot (2012 Gold Addy winner)
         ●         Disney – Habit Heroes (2012)
         ●         Common English Bible (CEB) – Deep Blue Kids Bible (2012)
         ●         Immersion Digital – GLO Digital Bible Software (2009)


         ●         3D texture painting
         ●         Strong knowledge of color and design principals
         ●         Highly organized and detail oriented
         ●         Shading and lighting
         ●         Adapt quickly to any environment
         ●         Goal success and schedule driven
         ●         Driven by new challenges and the desire to be successful in all endeavors
         ●         Experienced managing multiple projects


01/2012 – 08/2013 : Texture/Lighting Artist
Nth Degree Design & Visual fx, Winter Garden, FL
         ●         Performed uv mapping, texture painting and all forms of lighting
         ●         Prepared various shading networks to achieve proper visual detail
         ●         Performed fur application and grooming using Shave and Haircut
         ●        Delivered various render passes for compositing
         ●         Utilized Mental Ray with Maya for all aspects of rendering
         ●         Assisted technical director to facilitate 3D pipeline

06/2010 – 12/2011: Shading/Lighting Studio Artist
Full Sail University, Orlando, FL

         ●         Taught students techniques for uv unwrapping, texture painting, shading and lighting
         ●         In a classroom environment, demonstrated various Mental Ray and Maya tool sets
         ●         Performed student and instructor demonstrations

05/2009 – 08 2009: Texture/Lighting Artist
Immersion Digital, Orlando, FL

         ●         Performed uv unwrapping and texture painting on various prop and set models
         ●         Established all forms of lighting for various indoor and outdoor sets
         ●         Spearhead and effort for new pipeline and established a organizational management tool

06/2007 – 02/2009: Texture Painter
3dh Entertainment, Orlando, FL

         ●        Performed uv unwrapping and texture painting on various character, prop and set models
         ●        Participated with look development to achieve desired aesthetics
         ●        Worked closely with lighting artist to maintain style of each show

06/2006 – 06/2009 : 3D Artist
Independent Professional, Orlando, FL

Texture/Lighting/Compositing – United Methodist Publishing House
         ●         Performed texture painting for various characters, props and sets
         ●         Participated with design and look development for various assets
         ●         Established lighting to achieve desired aesthetics
         ●         Delivered various render passes for compositing
         ●         Utilized Mental Ray with Maya for all aspects of rendering

Texture Painter – EPL Interactive
         ●        Performed texture painting for various military vehicles used in military simulations


         ●        Maya
         ●        Photoshop
         ●        Zbrush
         ●        Mudbox
         ●        Mental Ray
         ●        Unfold 3d
         ●        xNormal
         ●        Shave and Haircut
         ●        After Affects


Bachelor of Science in Computer Animation, Full Sail University, 2006